Fable is primarily a short-entry journaling app that evolves into your illustrated life story and personal development companion. After a few entries, it guides you with daily prophecies to respond to, characters to embody, myths to live by, and missions to undertake—solo or with friends—based on your journal. Fable is designed to help you see yourself as the hero of your own story, working toward self-improvement and the betterment of those around you.
Fable decodes your narrative into a "story grammar", represented by story roles.
Protagonist: Your role, the hero in your own story. Usually referred to as "I" or "me." | |
Helper: Person or thing that aids you in your story. Benefactor. Assistant. | |
Helped: Person or thing that receives assistance. Beneficiary. | |
Adversary: Person or thing that challenges you. Opponent. Obstacle. | |
Mission: The goal or objective of your narrative. |
Fable learns your world as you go along by classifying each significant thing you mention into different types.
People: Includes humans and other beings that serve as companions. | |
Groups: Encompasses organizations, groups, companies, and assemblies, such as a school. | |
Ideas: Incorporeal creations of the mind, concepts or theories, such as physics. | |
Nature: Elements in nature, like trees. | |
Artifacts: Human-made creations, including machines, tools, and cultural objects, for example, computers. | |
Events: Occurrences in time, such as Christmas or a weekend. | |
Places: Locations and landmarks, like Chicago. |
The Soul Ledger tracks the amount of Heart, Courage, and Shadow generated by your journal entries. Soul measures your reconciliation with your Shadow—the process of loving or showing courage towards aspects you formerly viewed negatively.
Love: Increases when you help others or receive help. It grows more significantly when this interaction involves a former adversary. | |
Courage: Strengthens when you offer help, especially to those who were once adversaries. | |
Shadow: Expands in the presence of adversaries. It diminishes when you either help your adversaries or receive help from them (which also earns Soul). |
Prophecies offer real-life choose-your-own-adventure scenarios. These foresights into potential narratives are revealed the night after journaling. Use them to help illuminate your life choices and steer your path. Prophecies are displayed on the Paths tab and expire after a few days unless responded to.
Epics are the narrative themes emerging from your journal. They adapt and evolve with each new journal entry, creating the threads woven into your Prophecies and Missions.
Characters in Fable represent positive archetypal roles from various domains of society, each with a unique combination of traits. Fable creates Missions by blending your Epics and World to synchronize Characters with the traits you need. You can influence this process by rating characters.
Fable suggests new mission themes daily to inspire you. Missions combine your Epics, World, and preferred Character traits to encourage heroic action in your daily life—solor or with friends.
Fable gives you control over what you share:
The Fable Personal Development Score (Fable Score) becomes available after 10 journal entries. It serves as a quantifiable indicator of your advancement in personal development with Fable. The score is derived from a combination of several elements:
Fable's personal development system is a sophisticated and deeply meaningful framework, grounded in modern psychological insight and ancient philosophical wisdom. This unique approach not only measures growth but actively fosters it, offering users a clear path toward becoming their best selves.
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